Post #3

 Copyright is the legal right given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same. Basically, originators have the right to protect their creations by copyright. This way they can somewhat control where their work ends up and keep their creative status.   

The US Constitution protects original and creative work as soon as it is created. Any piece of work created after January 1, 1978, is protected during the author's life and will continue to be protected 70 years after their death. Copy right material is only useable if it’s face to face, for educational purposes, and the institution is nonprofit. Two important things everyone should know about copyright are to avoid using creative materials for personal use and use publish sources rather than unpublished ones. Both of these are basic copyright warnings, but everyone doesn’t know about them. Be sure to reach out to the publisher if you don’t know. 

Fair use is a legal notion that places restrictions on copyright holders' exclusive rights. The goal of these guidelines is to give educators, scholars, and students with direction on how to apply fair use principles to multimedia projects that use portions of copyrighted works under fair use rather than requesting permission for noncommercial educational uses. Multimedia is gaining traction on the Internet, thanks to a variety of technologies that enable the use of animation, video, and audio to enhance traditional text and image media. These new platforms provide design options, but they also need design discipline. Unrestricted usage of multimedia creates user interfaces that are confusing to users and make it difficult for them to comprehend the content. Not every webpage need the user to be bombarded with the equivalent of Times Square in terms of movement and impressions. 

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